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getting_started_cities

GETTING STARTED WITH CITIES

When placing a city, you are required to select which army will position your city. You can manoeuvre your army to a position on the map where you wish to create your city. Various aspects of the maps landscape will affect the size and income potential of the city. These can be found in the Advanced City creations page.

Cities in Visual Utopia come in 8 different sizes. (9 for Humans) All players begin with a Level 1 size city, and as more buildings are added, so the city sizes change in shape, size and form. The space available around the city will determine how large a city can grow. The more physical space there is, the better the chances the city has of reaching its maximum growth potential.

The buildings you select will determine what resources you collect. To gather these resources, your city needs peasants and workers. For the peasants, you require homes for them to live in, so your city needs to have a combination of homes and production buildings. A production building gives work to 5 peasants, and a home will provide housing for 25 peasants, resulting in you needing to build 5 production buildings for each house you build. This 1:5 ratio is the basic outline for a city.

A city may also be built for specific purposes, like training troops for your army, being a blocker over a bridge or mountain pass with guard towers, magic towers and walls, or be magic cities with the sole purpose of casting spells from. Each of these city types will be explored further, but for now, familiarize yourself with the buildings, there uses and how they are built.

See Also:

RESOURCE CITIES

ARMOURIES

MAGIC CITIES

WAREHOUSE CITIES

BLOCKERS

HUMAN CITIES

ELF CITIES

DWARF CITIES